PENGEMBANGAN PERANGKAT PEMBELAJARAN MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT MENGGUNAKAN PERMAINAN ULAR TANGGA PADA MATERI TATA SURYA KELAS VII SMP
Abstract
Abstract: The type of team games tournament cooperative model learning device using
snakes and ladders game on solar system material is a learning device in the form of
lesson plans, LKPD and Formative Tests combined with the type of team games
tournament cooperative model using snakes and ladders game. These study aims are to
develop learning tools as well as determine the validity of these learning devices. The
learning devices developed are expected to be media for teachers to convey solar
system material easily, to make students understood solar system material easily, and to
improve the science learning process in junior high school. The development research
model used is the 4D development model (Define, Design, Development, and
Disseminate). The research was carried out only until the development stage. The
instrument used in this study was a validation sheet filled out by 3 validators. Validation
results of the learning devices obtained are valid in the high category with a score of
3.25. Therefore, the learning devices developed are suitable for use as learning tools in
schools. These learning devices are recommended for teachers. Other research related
to implementation and development through android applications is still needed.
Keywords: Learning Devices, Team Games Tournament Type Cooperative Model.
snakes and ladders game on solar system material is a learning device in the form of
lesson plans, LKPD and Formative Tests combined with the type of team games
tournament cooperative model using snakes and ladders game. These study aims are to
develop learning tools as well as determine the validity of these learning devices. The
learning devices developed are expected to be media for teachers to convey solar
system material easily, to make students understood solar system material easily, and to
improve the science learning process in junior high school. The development research
model used is the 4D development model (Define, Design, Development, and
Disseminate). The research was carried out only until the development stage. The
instrument used in this study was a validation sheet filled out by 3 validators. Validation
results of the learning devices obtained are valid in the high category with a score of
3.25. Therefore, the learning devices developed are suitable for use as learning tools in
schools. These learning devices are recommended for teachers. Other research related
to implementation and development through android applications is still needed.
Keywords: Learning Devices, Team Games Tournament Type Cooperative Model.
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