PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI MENGGUNAKAN APLIKASI ANIMAKER SEBAGAI UPAYA MENINGKATKAN KEMAMPUAN KOGNITIF SISWA SMP PADA MATERI LISTRIK STATIS

Khairun Nisyak, M. Syafi’i M. Syafi’i, Zulirfan Zulirfan

Abstract


Abstract: The learning media developed is an animated video learning media using the
animaker application as an effort to improve the cognitive abilities of junior high school
students on static electricity material. valid. The research development procedure uses the
ADDIE model, namely the Analysis, Design, Development, Implementation, and
Evaluation (evaluation) stages. As for the ADDIE model research development scheme, the
analysis stages are divided into needs analysis, curriculum analysis, and material analysis.
There are two design stages, namely the making of the History board and the making of the
Story board. As for the development stage (Development) is the media development and
validation stage. The validation aspect consists of the feasibility aspect of the material
content, the linguistic feasibility aspect, the presentation feasibility aspect, and the graphic
feasibility aspect. The results of the second stage of validation of all aspects have received
a minimum score of 3 for each aspect. In the media validation assessment on the feasibility
aspect of the media content, the score is 3.19 with a valid category, the linguistic feasibility
aspect gets a value of 3.35 with a valid category, the presentation feasibility aspect with a
score of 3.26 valid category, and the graphic feasibility aspect with the acquisition value of
3.33 with a valid category. So from the scores that have been described, the learning media
using the Animaker application is valid and feasible to use in the learning process.
Key words: Animation learning media, Animaker Application, Static Electricity

Full Text:

PDF

Refbacks

  • There are currently no refbacks.