DESAIN KARTU BERBASIS AUGMENTED REALITY (AR-CARD) SEBAGAI MEDIA PEMBELAJARAN BIOLOGI PADA MATERI BAKTERI
Abstract
Abstract: The era of the industrial revolution 4.0 affected technology so that
development occurred very rapidly. This has an impact on all fields, including the world
of education. In the 2013 curriculum, teachers are required to integrate learning with
advances in technology, communication and information (ICT) to improve the quality of
education. But in reality, the learning process is still dominated by conventional
learning and the learning media used have not varied, and have not been integrated
with technology in accordance with the demands of the 2013 curriculum. Based on the
existing problems, this study aims to design Augmented Reality technology-based
learning media integrated into the card. (AR-Card) on bacterial material. This research
is a descriptive study which consists of two stages, namely analysis and design. The
analysis stage was carried out by observation using a questionnaire and the design
stage was carried out by utilizing various computer software. The result of the research
is a card media design that is integrated with Augmented Reality, so that students can
see 3D AR biological abstract objects directly with this technology. These results are
expected to be developed and tested further.
Key Words: Learning Media, Augmented Reality, AR-Card, Bacteria
development occurred very rapidly. This has an impact on all fields, including the world
of education. In the 2013 curriculum, teachers are required to integrate learning with
advances in technology, communication and information (ICT) to improve the quality of
education. But in reality, the learning process is still dominated by conventional
learning and the learning media used have not varied, and have not been integrated
with technology in accordance with the demands of the 2013 curriculum. Based on the
existing problems, this study aims to design Augmented Reality technology-based
learning media integrated into the card. (AR-Card) on bacterial material. This research
is a descriptive study which consists of two stages, namely analysis and design. The
analysis stage was carried out by observation using a questionnaire and the design
stage was carried out by utilizing various computer software. The result of the research
is a card media design that is integrated with Augmented Reality, so that students can
see 3D AR biological abstract objects directly with this technology. These results are
expected to be developed and tested further.
Key Words: Learning Media, Augmented Reality, AR-Card, Bacteria
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